using UnityEngine;
using System.Collections;

/// \class  gkAbyssalGiantExplosionEvent
/// \brief  The explosion event
public class gkAbyssalGiantExplosionEvent : Object 
{
	/// Event
	public const string Explosion = "Explosion";
	
	/// \brief  Constructor
	public gkAbyssalGiantExplosionEvent()
	{
	}
}